Teams
Teams
consist of up to 12 players (most competitions only allow 10 players) and a
coach. A team may have an assistant coach. At any time during playing time
there are 5 players on the court. The coach may address his/her players during
the game provided he/she remains in the team bench area.
Uniforms
Teams must
be in correct uniform. Singlets must be the same colour numbered on the front
and back using the numbers 4 to15. Most competitions allow the numbers 20-25,
30-35, 40-45, 50-55.
Players
from the same team may not wear the same number.
Shorts
must be of the same colour but not necessarily the same colour as the singlet.
Scoring
The winner
of a game of basketball is determined by the team scoring the greater number of
points. If scores are tied at the end of the 4th period, extra period(s) of 5
minutes are played until a result is obtained.
Goals from
the field score either 2 or 3 points. A 3 point goal is awarded if
the ball is released from outside the three point area. The position of the
shooter is determined from where the shooter last touched the court before
releasing the ball.
Free
throws may be awarded to a player resulting from a foul committed by the
opposing team. Each successful free throw scores 1 point.
If the
ball passes through the basket from below no
points can be scored and a violation is called.
If a team accidentally scores a goal in the wrong
basket, the points are awarded to the court captain of the opposing team.
If a team deliberately scores a goal in the wrong
basket, no points can be scored and the ball is awarded to the opposing team
out of bounds opposite the free throw line.
Act of Shooting
A player
is in the act of shooting when the player has started an attempt to score and
continues until the ball leaves the player's hand(s). If the shooter is in the
air, the act of shooting continues until the player's feet return to the floor.
Team Control
Team
Control occurs when a player of the team is holding or dribbling a live ball or
when team-mates are passing the ball. This includes when the ball is at the
disposal of a player out of bounds.
Team control ends -
when the ball leaves the hand on a shot.
- the ball
becomes dead. (whistle is blown )
- the other
team gains control of the ball.
Charged Time-outs
May vary according to
the age group playing and the timing of the quarter In the age groups above and
including Under 16, each team is permitted 2 time-outs in the first half, 3
time-outs in the second half and 1 time-out in each period of extra time. The
length of a time-out is one(1) minute.
The scorekeeper (or
chairman) shall sound his/her signal after 50 seconds has elapsed.
Time-outs are granted after any whistle to stop the
play or if an opponent scores a goal or after the last free throw if the ball
becomes dead.
Substitutions
Requests are made when
a substitute (not the coach) goes to the scoretable and asks for a
substitution. The substitute should be dressed ready to play.
Substitutions are
permitted by either team when the whistle is blown to stop the game or after
the last free throw if the ball becomes dead.
After a basket is
scored in the last 2 minutes of the last period (or any extra period) only the
team who are scored against may initiate a substitution. The other team may then substitute.
A fouled out or
disqualified player must be substituted within 30 seconds.
If the game is delayed
(approx 15 seconds) to attend to an injured
player or the player is treated or bleeding, the player must be substituted.
The free throw shooter
may be substituted if the last free throw is successful or the ball becomes
dead after the last free throw. The other team is also entitled to one
substitution.
Substitutions are not
permitted once the ball becomes live ( at disposal of player on free throw line
or out of bounds).
-2-
Jump Ball
The
game commences with a jump ball at the centre circle. This is the only jump
ball in the game.
During a Jump Ball • the jumpers occupy their half of the
circle with one foot close to the line.
•
the non-jumpers are entitled to alternating positions around the circle
or any other position on the court.
The jumpers
shall not • tap the ball until
the ball has reached its highest point.
•
touch the court on or over the line until the ball has been legally tapped.
•
tap the ball more than twice.
•
leave the jump circle until the ball has been legally tapped.
•
catch the ball until it has touched a non-jumper, the floor,
the basket or the backboard (or referee).
The
non-jumpers shall not enter the circle until the ball
has been legally tapped. Any violations of the above shall be called
immediately and the ball awarded to the non-offending team at the nearest point
out of bounds. If the ball is not tossed straight, the ball touches the floor
without being tapped or both teams violate the jump ball, the jump ball shall
be retaken.
Jump Ball
Situations
Jump
ball situations occur for the following: •
held ball
•
simultaneous (or unknown) out of bounds
• both teams violate a missed
last free throw
• ball
lodges between the backboard and the ring •
game is stopped with neither team in control
• double
foul or fouls involving equal penalties (with neither team entitled to
possession)
In
jump ball situations the ball is awarded to a team using the alternating possession procedure.
This
is indicated by the direction arrow. At the start of the game, the direction
arrow is first pointed in the direction of play (towards the opponent's basket)
of the team that did not gain control of the ball from the jump ball.
The
alternating possession procedure starts when the official places the ball at
the disposal of the player and ends when the ball is legally touched on court
or the throw-in team commits a violation. The direction arrow is reversed when
the throw-in ends. A foul called before the throw-in ends, does not cause the
throw-in team to lose the possession arrow.
If
at the start of the game a jump ball situation occurs and neither team has had
control of the ball, the game shall recommence with a jump ball at the centre
circle.
All
other periods commence from out of bounds at midcourt opposite the scoretable.
The
direction arrow determines possession
except
for a technical foul called during an interval of play.
Free
Throws
The shooter [A1]
• takes a position behind the free throw line and in
the semi circle.
•
does not fake the free throw.
• shoots the ball
within 5 seconds.
• ensures that the
ball hits the ring or enters the basket.
• does not touch the
free throw line or restricted area until the
ball hits the ring or it is apparent the
ball will miss.
Players
in the rebound positions
• maximum 3
defensive[B1, B2 or B3] and 2 offensive players
[A2 and A3] may occupy the rebound
positions as shown.
• players may only
occupy positions they are entitled to.
• may not enter the
restricted area until the ball has left the shooter's hand.
Other
players
• may occupy any other
position on the court behind the free throw line
extended and outside the 3 point line and
remain there until the ball hits the ring.
Opponents may not
disconcert the shooter by waving hands or making noises.
If there is no rebound after the
last free throw, there is no line up along the free throw lanes.
-3-
Free
Throw Violations
During the last or
only free throw
if missed •
violation by the shooter or team-mate -
opponent's ball out of bounds free throw line extended.
• violation by opponent of free throw
shooter - substitute
free throw is awarded.
• violation by both teams - jump ball situation.
if successful • violation by the shooter -
cancel the basket - opponent's ball out
of bounds free throw line extended.
• violation by team-mate
or opposition - award one point and ignore the violation.
During a free throw to
be followed by another free throw or further penalty
if successful • violation by the shooter -
cancel the basket and complete the free throws
• violation by team-mate
or opposition - award one point and ignore
the violation.
Defaults A team with less than two players left on the court
defaults the game.
If the winning team is
ahead at the time, that score is the final result.
If the winning team was not
ahead , the result is recorded as 2 - 0.
TIMING
REGULATIONS
Length of a
game: 4 periods of 10 minutes Extra
Periods: 5 minutes.
Intervals of play:
15 min half time, 2 min after first and third
period (before extra periods).
Forfeits:
A team forfeits a game if it does not have 5 players present and
ready
to
play within 15 minutes of the scheduled starting time.
[the score is recorded 20 to 0 ]
•
Jump ball » when the ball is
legally tapped.
•
Out of bounds » when the ball
touches a player on the court.
•
Missed last free throw » when the ball
first touches a player on the court.
|
•
When the official blows the whistle.
•
When a field basket is scored and
the opposing team has requested a charged time-out.
•
When the 24 second signal sounds for a 24 second violation.
•
When a field basket is scored in the last 2 min of the 4th (or extra)period.
•
At the end of a period.
VIOLATIONS
Violations are
infractions of the rules. The penalty is the awarding of
the ball to an opponent at
the nearest point out
of bounds, except directly behind the
backboard, unless otherwise stated.
Out of Bounds includes the
sidelines and endlines, the floor and objects outside of these lines. Also
includes structures, supports, the back of the backboard, lights and overhangs.
A player is out of bounds if he/she contacts any of the above.
The ball is out of bounds if it touches any
of the above or a player who is out of bounds.
The ball is caused to
go out of bounds by the last player to touch the ball before it is out of
bounds.
Throw
in from Out of Bounds
Once the ball is at
the disposal of the player out of bounds,
the player
• must release the ball within 5 seconds so
that it touches a player on the court.
• must not touch the ball on the court until
it has touched another player.
• must
not step into the court before releasing the ball.
• must not move
laterally more than 1 metre. #
• must not cause the ball to touch out of
bounds or enter the basket.
before touching a player on the court.
Other players may not have any part
of their body over the boundary line (plane).
If an
opponent deliberately delays the
throw-in, a technical foul may be
called.
-4-
After
a field goal or successful last free throw the ball is put in from behind
the endline
(except
following a technical foul or an unsportsmanlike foul).
The player
may move along the endline or pass to a team-mate behind the endline, provided
the ball is inbounded under the conditions given on page 4 (except #).
Illegal Dribble
A dribble
is made when a player in control of the ball bounces, throws, taps or rolls the
ball and touches it again before it touches another player. During a dribble
the ball must come in contact with the floor. The dribble ends when the player
touches the ball with both hands simultaneously or permits the ball to come to
rest in one or both hands.
The
following are not dribbles: fumbles
at the beginning or end of a dribble, successive shots for goal, attempts to
gain control of the ball by tapping the ball from another player.
A player
may not
make
a second dribble after completing a dribble.
A player
may dribble again after a shot is attempted, the ball is batted away by an
opponent,
a pass or
fumble is touched by another player.
Carried Ball
A
player may not allow the ball to come to rest in the hand during a dribble.
Travelling [ Progression with the ball ]
Establishing
a Pivot Foot
When a
player receives the ball, he/she is entitled to stop,
move,
shoot or pass under the following conditions:
•
Player catches the ball with both feet
on the floor - may use either foot
as the pivot foot.
•
Player catches the ball while moving or
dribbling may stop as follows:
If one foot is touching the floor:
- this foot becomes the
pivot foot as soon as the other foot touches the floor.
or
- the player may jump off
this foot and land simultaneously on both feet.
In this case neither foot is the pivot foot.
If both feet are off the floor and the
player lands:
- simultaneously on both
feet then either foot is the pivot
foot.
or
- on one foot followed by
the other then the first foot to
touch is the pivot foot.
or
- on one foot, jumps and
lands simultaneously on both feet.
In this case neither foot is the pivot foot.
Progressing
with the Ball
After
coming to a legal stop the player with a
pivot foot
- must release the ball
before lifting the pivot foot when
commencing a dribble.
- may lift the pivot foot
or jump to shoot or pass. The ball must be released before
the pivot foot returns to the floor.
After
coming to a legal stop the player without
a pivot foot
- must release the ball
before lifting either foot when commencing a dribble.
- may lift one or both feet
to shoot or pass. The ball must be released before
either foot returns to the floor.
Travelling
is any infraction of these conditions.
Return to Backcourt
A team
with control of the ball in its front court (including out of bounds) may not
cause the ball to return to the backcourt. The ball returns to the backcourt
when it touches a player or the floor on or over the centre line. The violation
occurs when a player of the team in
control of the ball is the first
to touch the ball in its backcourt after the ball was last touched in the frontcourt by the player or a team-mate.
- 5 -
Goal Tending and Interference
•
A player
may not touch the ball on its downward flight on a shot for goal while the ball
is above the level of the ring until the ball touches the ring or it is
apparent it will not touch the ring.
•
A player
may not touch the backboard or basket while the ball is in contact with the
ring.
•
On a shot, a player may not reach through the basket from below and touch the
ball .
•
A defensive
player may not prevent a goal from being scored by touching the ball or
basket while the ball is within the basket .
• A defensive player may not cause the
backboard or ring to vibrate in such a way that the ball has been prevented
from entering the basket.
• A offensive player may
not cause the backboard or ring to vibrate in such a way that the ball has been
caused to enter the basket.
If the ball is in
flight on a shot for goal and the referee blows the whistle or time expires, no
player may touch the ball after the ball touches the ring while it still has a
possibility of entering the basket.
For
violations by a defensive player ð award 2 ( or 3) points and the game
is restarted from the end-line as if the violation had not
occurred.
For
violations by an offensive player ð
no points can be scored and the game is restarted from out of bounds opposite the free throw line.
For
violation by both teams ð no points can be
awarded and the game recommences using alternating possession (jumpball
situation).
Playing the Ball
A player shall not deliberately play the ball
with the foot or the leg.
A player shall not play the ball with closed hand (fist).
On a pass or rebound, a player may not reach
through the basket from below and touch the ball.
Three Second Rule
When a team has
control of a live ball in its front
court and the clock is running, a player must not remain in the opponent's
restricted area for more
than three(3) consecutive seconds.
Allowances must be
made for a player who is leaving the restricted area or is in the act of
shooting (including a team-mate) or
receives the ball, dribbles in and shoots for goal.
Five Second Rule [ Closely
Guarded Player ]
A player holding the
ball and is closely guarded by an
opponent must pass, shoot or dribble the ball within five(5) seconds. To be
closely guarded, the opponent must be within one(1) metre and actively guarding
the player.
Eight Second Rule [ In the Backcourt ]
A team in control of a live ball
in its backcourt must cause the ball to go into the frontcourt within
eight(8) seconds. If the same
team retains possession in the backcourt as a result of the ball going out of
bounds, a jumpball situation, the game stopped due to an injury to a player of
the team in control, a double foul or foul penalties that cancel then the
eight(8) second count will continue with the remaining time only.
The ball touches the frontcourt
when it touches the frontcourt or a player in the frontcourt.
Twenty Four Second Rule [ Shot Clock ]
If the twenty four
(24) second device is in use, the team in control of the ball on the court must
shoot for goal within 24 seconds. The sounding of the 24 second signal when the
ball is in flight on a shot shall be ignored if the ball hits the ring or enters the basket or the opposing team gains immediate
control of the ball.
The 24
second clock starts when a team gains control of the ball on the court and stops when team control ends (except on a shot for
goal).
From out
of bounds the 24 second clock is reset unless the same team retains possession as a result of the ball going out of
bounds, a jumpball situation, a stoppage caused by the team in control of the
ball, a double foul or foul penalties that cancel,
If the 24 second
signal sounds in error, the 24 second signal shall be ignored. If the game is
stopped by this error then the 24 second clock shall be corrected and the team
in control of the ball, shall be awarded
the ball. If neither team had control of the ball, a jumpball situation occurs.
-6-
FOULS
Personal is
illegal contact on an opponent. Illegal contact occurs when the player
responsible
Foul for the contact gains an
advantage and/or the player contacted is disadvantaged.
Unsportsmanlike is a
personal foul that is not a legitimate attempt to play the ball or causes
Foul excessive contact on
an opponent with or without the ball.
Disqualifying is a flagrant
unsportsmanlike foul or
Foul if a player receives two
unsportsmanlike fouls.
Technical involves
unsportsmanlike behaviour by a player, coach or substitute.
Foul • disrespectfully addressing officials or
ignoring their warnings.
•
using abusive or obscene language or gestures.
examples • delaying the game by preventing the ball from
being thrown-in.
• hanging on the ring (or damaging equipment).
• falling down to fake a foul.
In many
circumstances a warning is sufficient
unless the action is to gain an unfair advantage,
is
deliberate or a repetition after a warning.
Types
of Personal Fouls
Holding Pushing Illegal use of Hand(s)
When
a player uses his/her When a player forcibly moves When a player uses his/her
hands,
arms or legs to stop or attempts to move an hand(s)
to hit or strike an
the
movement of an opponent. opponent.
This includes body opponent in an attempt
contact
when a player jumps to play
the ball.
or reaches from behind.
Blocking Charging
When a player causes
contact that impedes the progress of an When
the player with the ball
opponent. This usually
occurs when a player fails to gain or forcibly
pushes (or moves)
maintain a legal
guarding position and stops the player with the into
an opponent who is in a
body or legs. Blocking
also includes illegal screens that impedes legal
guarding position.
the progress of an
opponent. ( see guidelines below )
Hand
Checking - a
defensive player may not contact an opponent with his/her hands
or extended
arms to gain an advantage.
A
player gains an initial legal guarding
position
on the court by being first to the position, facing the opponent, with both
feet on the floor (in a normal stance) without causing contact.
A player
may maintain this position by moving backwards or laterally as the opponent
moves.
An
opponent with the ball may be
guarded as close as possible without causing contact.
An
opponent without the ball must be
allowed sufficient space to stop or change direction.
The
maximum distance for a fast moving player is two normal paces.
Principle
of Verticality
Each
player has the right to a position on the floor and the space (cylinder) above
him/her.
A player
may not leave his/her vertical position (cylinder) and cause contact with an
opponent
in a legal
position.
The
cylinder is limited by the palms of the hands to the front, the back of the
buttocks to the back and the outside edges of the arms and legs to the sides of
a player in normal basketball stance.
The hands
and arms may be extended in front of the torso no further than the position of
the feet. The distance between the feet is proportional to the height of the
player
When
judging a charging foul consider the following
• defensive player must establish a legal guarding position.
• defensive player may remain stationary, jump
vertically,
move laterally or backwards to maintain
his/her legal guarding position.
• contact
must be on the torso (body)
-7-
FOUL PENALTIES
When a
foul (or a number of fouls) is called, the game is restarted by awarding free
throws,
awarding
the ball to a team out of bounds or using alternating possession (jumpball
situation).
Foul
on a player in the act of shooting -
the goal shall count if successful plus one free throw.
-
if missed - 2 (or 3) free throws are awarded.
Foul
on a player not in the act of
shooting - the ball is awarded to the
player or team-mate
at the nearest point out of bounds.
Unsportsmanlike Foul
Act
of shooting - a goal scored is awarded,
plus one free throw, plus possession at midcourt.
-
shot for goal misses - 2 (or 3) free throws plus possession at midcourt.
Not in the act of shooting - 2 free
throws plus possession at midcourt.
Disqualifying Foul
Same as for
unsportsmanlike fouls. In addition the disqualified player or coach shall go to
the changeroom or leave the building
until the end of the game.
A coach that receives 2 technical fouls personally or 3 technical
fouls accumulated by himself, assistant coach, substitute or team follower must
be disqualified.
Technical Foul
Two
(2) free throws plus possession from midcourt
opposite the scoretable.
Exception:
A technical foul during the interval of play before the game shall be penalised
with
two(2) free throws. After the free throws the game shall commence with a jump
ball.
Technical
fouls against a coach do not count towards the team fouls for the period.
Four Team Fouls - After
four (4) team fouls in a period, any additional fouls shall be
penalised
by two (2) free throws unless a greater penalty is involved.
exception:
team control fouls - see below
Any extra
periods are considered a part of the 4th period.
Team Control Fouls - are personal fouls
committed by the team in control of the ball.
No points can be scored.
The penalty for these fouls is awarding the
ball to an opponent
out of bounds.(except for unsportsmanlike or disqualifying fouls)
This
also applies to fouls by a team entitled to the ball.
Double Foul - occurs when two players from
opposing sides foul each other at approximately the same time. The game is
recommenced by awarding the ball out of bounds to the team in control of the
ball or entitled to the ball when the double foul was called. If neither team
is in control of the ball the game recommences using alternating possession
(jumpball situation).
If a valid
field goal is scored the ball is awarded to the opposition from the endline.
More
than one Foul
- If more than one foul is called on one or both teams at approximately the
same time or during the stopped clock period that follows, all fouls are
recorded. Fouls that involve the same penalty are cancelled and the remaining
penalties are administered in the order they occurred. If no penalties remain,
the game is recommenced as for a double foul. Once the ball becomes alive on
free throws or throw-in, this penalty cannot be used for cancelling other foul
penalties.
Player
with Five Fouls - when notified by the referee the player
must leave the court immediately. The
substitution must be made within 30 seconds or a time-out may be charged.
- 8 -
COURT COVERAGE
Sidelines
and Endlines - During the game one official is responsible
for sideline 1 and endline 1 while the other official is responsible for
sideline 2 and endline 2.
An out of bounds call should only
be called by the official responsible for that sideline or endline.
If an official is unsure of who
caused the ball to go out of bounds, the other official may help.
Lead and
Trail Positions
• The
official ahead of the play (on the endline) is called the Lead Official. This official is responsible for watching the
activity on and around the ball when the ball is in areas 4 and 5
(and
part of 6). At other times the lead official is responsible for watching the
other players.
• The
official that follows behind the play is called the Trail Official. This official is responsible for watching the
activity on and around the ball when the ball is in areas 1, 2, 3, 5 and 6.
At
other times the trail official is responsible for watching the other players.
The
trail official is also responsible for most of the play in the backcourt.
• When
the ball is in area 5 (restricted area) and part of area 6 both officials are
responsible for on the ball and off the ball activity. The closer official
should make the call.
It is most important that the officials •
know their areas of responsibilities.
•
keep up with play. •
keep moving to obtain the best position.
•
look for spaces between the players. •
keep most of the players between them.("boxing in" )
The shaded areas below
show which official is responsible for watching ON the ball.
If a violation or foul occurs in this shaded
area, the ball is inbounded from the endline.
Except: If a goal / free
throw is cancelled, violation of the free throw or an offensive
basket interference, the ball is inbounded on the sideline
opposite the free throw line.
Switching
on Fouls
The official that calls the foul
becomes the new trail official.
-9 -
Blowing
the Whistle
The
whistle should be blown in a short, sharp manner to stop the game. Do not blow
the whistle when a goal is scored unless there is a time-out by the opposing
team or a foul called.
Signalling
Goals
The trail official is
responsible for the awarding of goals using the correct signal.
1 point goal – signal
#1, 2 point goal - signal #2, Attempt for 3 point goal -signal #3, 3 point goal scored - signal #4
Out of Bounds
The nearer official is
responsible for handing the ball to
the player
out of bounds. Do not
handle the ball when a goal is scored.
In some circumstances
a bounce pass to the player is permitted.
Jump
Balls
At the beginning of
the game the referee takes a position outside the centre circle, facing the
score table. The referee is responsible for tossing the ball. The umpire takes
a position on the sideline on the same side as the score table and is mainly
responsible for the calling of violations and will take the lead position. It
is important that officials practise tossing the ball for a jump ball. The ball
should be thrown up straight and higher than either players can reach when
jumping.
Free
Throws
The position of the
officials are shown on the diagram of the restricted area on page 3.
Official [R1] takes a
position at the intersection of the free throw line extended and the 3 point
line. R1 is responsible for giving the correct free throw signals (#56, #57,
#58) and awarding successful free throws (#1). Official [R2] is responsible for
administrating all free throws.
For sets of free
throws to be followed by possession or further sets of free throws, players do
not line up along the free throw lanes.
Both officials are
required to look for violations.
Violations on the shooter are to be called
immediately. see page 4 for penalties
If the last free throw
is unsuccessful, call any violations.
If the last free throw
is successful, ignore the violation (except on the shooter).
Calling
Violations
On each violation* the
official must give three signals
• Stop the clock (and
blow the whistle) [signal #6]
• Reason for the violation
[signals #14 - #24] {* not
required for out of bounds calls}
• Direction of play.
[If the ball enters the basket (except on defensive basket interference) the goal must be
cancelled (#5)]
Calling
Fouls
To
the player
• Give the foul signal
(and blow the whistle) [signal #7] [or #44 - #47]
• Award or cancel any
goal made. [signal #2,#4,#5]
• Penalty: direction of play[#23] or number of free throws[#48,#49,#50] or team control signal[#43]
To
the Score Table
• Award or
Cancel any goal made.
• Team
colour and the offending player's number
[signal #25 – #36] {see rule book}
• Reason
for the foul [signals #37 - #41]
• Penalty {direction of play or number of free throws or
team control signal}
It is essential that
the official calling the foul comes clear of the players [6m–8m from the score
table] before signalling to the score table. The other official should
"freeze" and observe the players before swapping positions if
required.
Time-outs
and Substitutions
Whenever a time-out or
substitution is requested, the closer official blows the whistle and gives the
appropriate signal (time-out #12, substitution #10 and beckoning #11).
During a time-out
officials take a position as shown [X]
on page 9. After a time-out or substitution check that each team has 5 players
and recommence the game as soon as possible.
-10-
The Scoresheet
Completing Names and Recording Fouls,Time-outs
Players’ names and numbers are
recorded in the spaces provided.
Also include coach’s name (&
assistant coach).
Fouls are recorded as shown by
the table.
-11-
OFFICIALS SIGNALS
1. One Point 2.
Two Points 3. Three Point 4. Three Point 5. Cancel Score 6. Stop Clock 7.
Personal Foul
Attempt Successful or Cancel Play
Scissor-like
action
Clenched fist raised
“flag” from wrist “flag” from wrist across chest Open palm other hand palm down
8.
Time In 9. 24 Sec. Reset 10. Substitution 11.Beckoning-in 12. Charged 14. Travelling 15. Illegal
Time-out Dribble
Rotate hand Form T
Chop
with hand Index finger extended Cross
forearms with
index finger Rotate fists Patting motion
16. Carrying 17. 3 Seconds 18. 5 Seconds 19. 8 Seconds
20. 24 Seconds 21.Ball Returned 22.
Foot
the Ball Violation Violation
Violation Violation to Backcourt Violation
Half
rotation in a Arm extended to
forward
direction show 3 fingers Show 5 fingers Show 8 fingers Fingers touch shoulder Wave arm Point finger to foot
23. Out of
24. Jumpball 28. Player
34. Player 37. Illegal Use
38. Blocking 39. Excessive
Bounds Situation no. 7 no 13 of Hands Swinging
Elbows
Signal #6
followed by
pointing finger in Thumbs up
followed
direction of play by signal #23 Strike wrists
40. Holding
41. Pushing 42
Charging 43. Team 44. Double 45
Technical Unsportsmanlike
or Charging with the Ball Control Foul
Foul Foul 46. Foul
without the ball
Clenched fist Form T
Grasp wrist
downwards Imitate push
against open palm fist in
direction of play
Wave clenched fists with palm showing Grasp wrist upwards
47. Disqualifying
Foul `
48. One 49. Two 50.
Three 56. One 57. Two
58. Three
Free Throw Free Throws Free Throws Free
Throw Free Throws Free Throws
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